A simple system for keeping track of time in the game.
staticread onlycurrent:Float
The current time, in seconds.
staticread onlycurrentMS:Float
The current time, in milliseconds.
staticread onlyelapsed:Float
Time since the last frame, in seconds.
staticread onlyelapsedMS:Float = 0
Time since the last frame, in milliseconds.
static_start ():Void
Notifies this system that the game has been started. Note: Do not call directly.
static_update ():Void
Updates the elapsed time after a frame is complete. Note: Do not call directly!