frost2d.graphics

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ImageSprite

A simple sprite to draw images in the game.

Mask

System for clipping the rendering of a sprite to persistently stored shape drawing instructions.

Paint

System for persistent drawing, where instructions are usually performed every frame.

RenderCanvas

A managed rendering canvas.

RenderTransform

A system to keep track of transform matricies for rendering.

Sprite

An object to be rendered in the game's hierarchy. Can be added to other sprites, receive input, etc.

TextSprite

A simple sprite to draw and align text in the game.